We’re getting back to normal after the long journey to and from the SXSW Game Expo in Texas.
First, a big thank you to all who attended, as well as the event organizers themselves.
It was a long trip to get there – but it was all worth it 🙂
Hope you enjoy this write up of the whole adventure – Which began in Dublin, Ireland (March 5th) after boarding the 8am flight. Destination? New York JFK – An 8hr journey of internet darkness!
After the team landed in JFK, phones were switched on in anticipation of any news from home,
which started with a text message from the Community Manager (me!) giving exciting news…
Team-17 had made the big publishing announcement for our game, Hay Ewe!
The team got to read through the announcement articles in-between fixing Hay Ewe for SXSW.
After setting foot in Dallas, the team had one hour to send any important emails or messages before the last leg of the flying trip, involving one more flight from Dallas to Austin itself, arriving at 21.15 US time after roughly 18hours inside planes & airports! *phew*
After hopping on the Airport Flyer bus to get to downtown Austin, the team would have had a 3mile walk to the motel if they hadn’t flagged a cab, arriving at midnight, tired and exhausted –
But very excited with the upcoming event and the great publishing news!
After a well earned rest, the team hopped onto the Number 10 bus to Downtown Austin:
JP – “The number 10 bus is one of the most colorful, characteristic buses I have ever known. It drove us through the Austin suburbs, and each day introduced us to a new Austinite.
It also stopped right outside the Palmer Events Centre, where the Gaming expo was held.”
On Thursday, the team got themselves registered and found their event-space, before making their way to a café to do some last minute bug fixing and abuse the free coffee refill policy before the event kicked off on Friday the 1st, taking place all the way through until Sunday with various events & talks.
They had lots of people come and play the game, ask them where they were from (strange foreign accent) and even had a visit from Knack, who said Hay Ewe was their favorite game! ( Thank you, Knack! 😀 )
This years event was reported to have 40,000 visitors and it certainly felt like it. There was something for every gamer there, including table top / board games, Indie, Augmented Reality, Casual, Hardcore and even e-sports to name a few – With free beer in the afternoons for those of the age to consume it, as well as an after party on the Friday and Sunday evenings!
Our neighbours included Paperbound & Tumblestone, Digital Dreams with Metrico, Superfight game, Litecoin and Super Happy Fun Fun Games.
With the event coming to a close, the team had a rest on Monday before boarding the Number 10 bus for the last time, collecting their things from the conference centre before one last free refill, taken to a makeshift office, bombarded with pastries! (Nom!)
The return trip was much easier, with a 9hr flight to London followed by a 1hr trip back to Dublin, ending up back home by Tuesday afternoon.
All in all, it was entirely worth it! The team got to meet a tonne of cool people – With Matilda, the sheep, getting a few new fans along the way. A great experience, one we are very grateful for – So, once again, a massive warm thank you to everyone who was part of the SXSW in Austin!
A special thanks to the organizers, the companies alongside us – And everyone who tried out our game!
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